![]() ![]() In vanilla NWN, it's incredibly difficult for even an unprepared mage to die to a pure SR Monk. It depends on the Monk build and class adjustments. There are so many questions and I would like to answer them in practice. I'm not sure what the equivalent to those modules would be in NWN. While it's not a replacement for actual PvP you can try the following modules, they might give you a taste of what NWN2 PvP was like:īattle of the Builds It's the ability to pick their spells on fly as opposed to the last time they rested that gives them the edge. Having more spell slots isn't really a benefit for a Sorc in PvP, the match will likely be over before either a Wizard or Sorc has exhausted their spells against each other. The wizard can cast a quickened mantle as well, but only if they memorized it the last time they rested. If a sorc needs a quickened mantle and has a slot available they can cast it. It's really the flexibility of the sorcerer to use their spell slots as they want that gives them an edge. source [Metamagic is a tool that lets spontaneous casters manage their spell slots better. (This isn’t the same as a 1-round casting time.)įor a spell with a longer casting time, it takes an extra full-round action to cast the spell. If the spell’s normal casting time is 1 standard action, casting a metamagic version is a full-round action for a sorcerer or bard. Therefore, such a character must also take more time to cast a metamagic spell (one enhanced by a metamagic feat) than he does to cast a regular spell. But because the sorcerer or bard has not prepared the spell in a metamagic form in advance, he must apply the metamagic feat on the spot. As with other spellcasters, the improved spell uses up a higher-level spell slot. They can choose when they cast their spells whether to apply their metamagic feats to improve them. Sorcerers and bards choose spells as they cast them. Metamagic benefits the Sorc more in the NWNs in part because they didn't implement this rule: And what about sorcerer vs wizard? Would sorcerers's metamagic be too much for wizard? I know that wizard might have higher spell DC, but there are things like quickened spell mantles. Originally posted by Laserowy Kuba:Thanks for all answers. They are good in Pathfinder: Kingmaker which uses an "unchained" variant of the Monk that gives them Fighter AB progression among other perks. ![]() ![]() Monks are horrible in every edition of D&D, but there are some psionic prestige classes for Monks that can make them viable in 3.5 and the Sacred Fist is a pretty good prestige class for them in NWN2. They're worse off in NWN2 since there are spells like the Orb spells that ignore Spell Resistance and some of the casters you face in PvP might be Eldritch Knights who are better meleers than Monks anyways. The SR Monks give up a lot of feats for Epic Spell Resistance, that tends to leave them vulnerable to mage summons and damage shield spells. Selphea answered this already but I'll expand a bit more. Would casting spell breach and mordenkainen's disjunction (and assay resistance in case of nwn2) be enough to lower their spell resistance and beat them? Originally posted by Laserowy Kuba:Another question which bothers me, are monks really mage killers in pvp, or well prepared mage can deal with them? In NWN they are used for critical hit immunity and the AC bonus, in NWN2 they are just used for the AC bonus since there are spells that grant critical hit immunity. In PnP they're supposed to gain one caster level every level other than first. The problem is that in both NWNs the PM gets 1 caster level every other level. That's actually the bug in NWN, NWN2 fixed that and they do get a caster level increase and learn new spells. Casters in NWN2 don't need Paladin/Blackguard/Warlock dips.ītw in nwn 2 pale master isn't that good, because it's levels don't adds to caster levels right? So it's used for AC bonus rather than being a core of build? You can expect that any caster is going to have saves high enough that casting a spell with a DC is going to fail against them. Not really needed since Greater/Superior Resistance and Protection from Spells exist. Originally posted by Laserowy Kuba:In nwn 2 i would take 1 level warlock to get Dark one's own luck for bonus saves from charisma, and to deal with "sneaky" opponents - clairaudience/clairvoyance sorcerer/wizard spell
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